d3dx9_31.dll goes into your \TSM Install Folder \Game\Bin directory. Chances are you're going to need this in the future as more Mods are made. If they do not show up or work this may be the reason why!ĥ) If you want to use Rick's Debug Enabler and/or TSM's testing cheats you will need to enable TestingCheatsEnabled as described in this post in order to enable the debug commands.Ħ) Script Mods will require d3dx9_31.dll to work. I moved it to my desktop, then moved the mods folder in, which contained the overrides folder, the packages folder, and the resource folder. Subfolders will not work if your resource.cfg does only contain PackedFile Mods/Packages/*.package! Some Mods will create subfolders when you unzip them. It suggested placing the framework.zip folder in The Sims 3 file, but when I did that and extracted the files, they stayed in the folder. To do this, open your TSM installation folder and create a new folder named 'Mods'. Put the *.package files into your Mods\Packages\ directory. Ricks Debug Enabler does not work with the unpatched game. Do same with Tray folder if you have stuff in that, also all mods but do not replace the newly built resource.cfg file, finally any game config files for your preferred setup. 4.Exit game without saving, then move over old saves folder to replace new one. PackedFile Mods/Packages/*/*/*/*/*.packageĤ) Now you're all set up! This will load most of the current TSM mods. 3.Start game, it will build a new Sims 4 folder.